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3-D Graphics Software

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Mastering SIMULINK 2

By James B. Dabney, Thomas L. Harman

The Student Edition of Simulink 2: User's Guide

By MathWorks, Inc.

The Student Edition of Simulink: Version 1: Users Guide

By MathWorks, Inc.

The Limits of Mathematics: A course on information theory and the limits of formal reasoning (Discrete Mathematics and Theoretical Computer Science)

By Chaitin, Gregory J.

The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics

By Fernando (Series Editor), Randima, Kilgard, Mark J.

An Introduction to Genetic Algorithms (Complex Adaptive Systems)

By Mitchell, Melanie

Power Electronics: Converters, Applications and Design

By Mohan, Ned, Undeland, Tore M., Robbins, William P.

Offshore Structure Modeling: 9 (Advanced Series On Ocean Engineering)

By Chakrabarti, Subrata Kumar

3D Computer Graphics

By Watt, A.

Analogue and Digital Signal Processing (PWS foundations in engineering series)

By Ambardar, Ashok

Feedback Control Problems Using MATLAB and the Control System Toolbox (Bookware Companion Series) (Bookware Companion (Paperback))

By Frederick, Dean, Chow, Joe

Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win (Outlooks)

By Skiena, Steven

Cracking Animation: The Aardman Book of 3-D Animation

By Peter Lord, Brian Sibley

Digitally Archiving Cultural Objects

By Ikeuchi, Katsushi, Miyazaki, Daisuke

Model, Rig, Animate with 3ds max 7

By Bousquet, Michele

Computational Explorations in Cognitive Neuroscience: Understanding the Mind by Simulating the Brain (A Bradford Book)

By O′reilly, Randall

Virtual Vixens: 3D Character Modeling and Scene Placement

By von Koenigsmarck, Arndt

Digital Art Masters: Volume 3 (3d Total.Com)

By 3dtotal.Com

Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune

By Aaron Reed

Flash 4! Creative Web Animation

By Patton, Brooks, Franklin, Derek

Verilog HDL: A Guide to Digital Design and Synthesis (Bk/CD-ROM)

By Palnitkar, Samir

Modern Control Systems Engineering (Prentice-Hall International Series in Systems & Control Engineering)

By Gajic, Lelic

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

By Ian Millington

The Separable User Interface (Computers and People)

By Edmonds, Ernest A.

Solving Business Problems by Simulation

By Szymankiewicz, Jan, etc., McDonald, James, Turner, Keith, Poole, T.G.

Introductory Techniques for 3-D Computer Vision

By Trucco, Verri, Alessandro

Make: 3D Printing Projects: Toys, Bots, Tools, and Vehicles To Print Yourself

By Brook Drumm, James Floyd Kelly, Rick Winscot, John Edgar Park, John Baichtal, Brian Roe, Nick Ernst, Steven Bolin, Caleb Cotter

Game On: History and Culture of Video: The History and Culture of Videogames

By King, Lucien

Sams Teach Yourself Google SketchUp 8 in 10 Minutes (Sams Teach Yourself Minutes) (Sams Teach Yourself...in 10 Minutes (Paperback))

By Holzner, Steven

System Modeling in Cellular Biology: From Concepts to Nuts and Bolts (The MIT Press)

By Szallasi, Zoltan, Stelling, Jorg, Periwal, Vipul