books by subject
3-D Graphics Software

Paper Engineering: 3D Design Techniques for a 2D Material (Pro Graphics)

Modelling Molecular Structures

The Liquid State: Applications of Molecular Simulations

Drawing in 3D

Visualization: Second Computer Revolution

Mastering SIMULINK 2

The Student Edition of Simulink 2: User's Guide

The Student Edition of Simulink: Version 1: Users Guide

The Limits of Mathematics: A course on information theory and the limits of formal reasoning (Discrete Mathematics and Theoretical Computer Science)

The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics

Digital Art Masters: Volume 3 (3d Total.Com)

Analogue and Digital Signal Processing (PWS foundations in engineering series)

Feedback Control Problems Using MATLAB and the Control System Toolbox (Bookware Companion Series) (Bookware Companion (Paperback))

Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win (Outlooks)

Moving Pixels: Blockbuster Animation, Digital Art and 3D Modelling Today

Cracking Animation: The Aardman Book of 3-D Animation

Digitally Archiving Cultural Objects

Model, Rig, Animate with 3ds max 7

Computational Explorations in Cognitive Neuroscience: Understanding the Mind by Simulating the Brain (A Bradford Book)

Virtual Vixens: 3D Character Modeling and Scene Placement

Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune

3D Computer Graphics

Flash 4! Creative Web Animation

Verilog HDL: A Guide to Digital Design and Synthesis (Bk/CD-ROM)

Modern Control Systems Engineering (Prentice-Hall International Series in Systems & Control Engineering)

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

The Separable User Interface (Computers and People)

Solving Business Problems by Simulation

Introductory Techniques for 3-D Computer Vision
