books by subject
3-D Graphics Software
Verilog HDL: A Guide to Digital Design and Synthesis (Bk/CD-ROM)
Modern Control Systems Engineering (Prentice-Hall International Series in Systems & Control Engineering)
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
The Separable User Interface (Computers and People)
Solving Business Problems by Simulation
Introductory Techniques for 3-D Computer Vision
Make: 3D Printing Projects: Toys, Bots, Tools, and Vehicles To Print Yourself
PSPICE For Windows Volume 2: Operational Amplifiers and Digital Circuits: 002
Simulation with Arena
Using Computational Fluid Dynamics
Flights of Fantasy: Programming 3D Video Games in Borland C++
Paper Engineering: 3D Design Techniques for a 2D Material (Pro Graphics)
3-D Bird Cards
The NEURON Book
Introduction to Computational Science: Modeling and Simulation for the Sciences
System Modeling in Cellular Biology: From Concepts to Nuts and Bolts (The MIT Press)
practical-object-oriented-design-with-uml--2nd-ed-
Design Modelling: Visualising Ideas in 2D and 3D
Sams Teach Yourself Google SketchUp 8 in 10 Minutes (Sams Teach Yourself Minutes) (Sams Teach Yourself...in 10 Minutes (Paperback))
Google SketchUp For Dummies (For Dummies Series)
Functional Imaging and Modeling of the Heart: 4th International Conference, Salt Lake City, UT, USA, June 7-9, 2007: 4466 (Lecture Notes in Computer Science)
Mac 3D: Principles of Modelling and Rendering
Game On: History and Culture of Video: The History and Culture of Videogames
Essential Zbrush (Wordware Game and Graphics Library)
Real-World Fractals: Object-Oriented Fractal Programming in C++
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
Serious Play: How the World's Best Companies Simulate to Innovate
Modelling Soil-biosphere Interactions (Cabi Publishing)