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3-D Graphics Software

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Verilog HDL: A Guide to Digital Design and Synthesis (Bk/CD-ROM)

By Palnitkar, Samir

Modern Control Systems Engineering (Prentice-Hall International Series in Systems & Control Engineering)

By Gajic, Lelic

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

By Ian Millington

The Separable User Interface (Computers and People)

By Edmonds, Ernest A.

Solving Business Problems by Simulation

By Szymankiewicz, Jan, etc., McDonald, James, Turner, Keith, Poole, T.G.

Introductory Techniques for 3-D Computer Vision

By Trucco, Verri, Alessandro

Make: 3D Printing Projects: Toys, Bots, Tools, and Vehicles To Print Yourself

By Brook Drumm, James Floyd Kelly, Rick Winscot, John Edgar Park, John Baichtal, Brian Roe, Nick Ernst, Steven Bolin, Caleb Cotter

PSPICE For Windows Volume 2: Operational Amplifiers and Digital Circuits: 002

By Goody, Roy W.

Simulation with Arena

By Kelton, W. David, Sadowski, Randall, Deborah

Using Computational Fluid Dynamics

By Shaw, Chris

Flights of Fantasy: Programming 3D Video Games in Borland C++

By Lampton, Christopher

Paper Engineering: 3D Design Techniques for a 2D Material (Pro Graphics)

By Avella, Natalie

3-D Bird Cards

By Taylor, Janet

The NEURON Book

By Carnevale, Nicholas T., Hines, Michael L.

Introduction to Computational Science: Modeling and Simulation for the Sciences

By Shiflet, Angela B., George W.

System Modeling in Cellular Biology: From Concepts to Nuts and Bolts (The MIT Press)

By Szallasi, Zoltan, Stelling, Jorg, Periwal, Vipul

practical-object-oriented-design-with-uml--2nd-ed-

By Priestley, Mark, mark-priestley

Design Modelling: Visualising Ideas in 2D and 3D

By Bairstow, John, Barber, Robert, Kenny, MARILYN

Sams Teach Yourself Google SketchUp 8 in 10 Minutes (Sams Teach Yourself Minutes) (Sams Teach Yourself...in 10 Minutes (Paperback))

By Holzner, Steven

Google SketchUp For Dummies (For Dummies Series)

By Chopra, Aidan

Functional Imaging and Modeling of the Heart: 4th International Conference, Salt Lake City, UT, USA, June 7-9, 2007: 4466 (Lecture Notes in Computer Science)

By Sachse, Frank B., Seemann, Gunnar

Mac 3D: Principles of Modelling and Rendering

By Mealing, Stuart

Game On: History and Culture of Video: The History and Culture of Videogames

By King, Lucien

Essential Zbrush (Wordware Game and Graphics Library)

By Robson, Wayne

Real-World Fractals: Object-Oriented Fractal Programming in C++

By Finlay, Mark, Blanton, Keith A.

3D Math Primer for Graphics and Game Development (Wordware Game Math Library)

By Dunn, Fletcher, Parberry, Ian

Serious Play: How the World's Best Companies Simulate to Innovate

By Schrage, Michael

Modelling Soil-biosphere Interactions (Cabi Publishing)

By Müller, Christoph

Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e–Learning and Other Educational Experiences

By Aldrich, Clark